Biz dev manager at game studio ZA/UM. Writer, narrative design, and marketing on Disco Elysium – The Final Cut.
Narrative consultant and cheerleader of small games.
“For Pinstripe, I reached out to Chris Priestman and asked him to play Pinstripe and offer his opinion. He was super generous, played it, and basically said, ‘game is fine but here’s a giant list of the things that really need work.’ Just like QA, this is a terrible and beautiful experience at once. Terror and fresh clarity all from a single paragraph in an email on your phone. My wife will tell you that I cried like an idiot in the middle of the Publix deli aisle when I got this email. But I took a couple deep breaths, and rose from the ashes! Thing is, many of the concerns brought forward by Chris were absolutely necessary and super easy to fix, but ruined the experience for him in some regard.”
– Thomas Brush, Atmos Games
“Chris has been very kind to give us very thoughtful feedback on Backbone when we were preparing it for release. As an experienced writer and narrative designer, he was able to highlight both the problematic and exciting aspects of our game. His gentle and thorough feedback helped us improve the overall experience, which is an invaluable contribution to the success of any narrative game!”
– Alex Korabelnikova, co-founder, director, writer at Eggnut
I’m primarily a creative writer working on videogames. In the past I’ve worked as a journalist, conceptual marketer, and editor. I’m based in Bristol, UK. My interests include: videogames, architecture, internet culture, interactive stories, fashion, gender and sexuality, modern art, and saving the planet.
As a commercial writer, I’ve delivered successful integrated marketing campaigns for Blizzard, Capcom, Amazon Game Studios, Twitch, and ArenaNet. This includes video, social media, and editorial. I’ve written features for publications as a journalist for Edge Magazine, The Guardian, IGN, VICE, The Atlantic, Rolling Stone, Eurogamer, Kotaku, and many more.
I founded the videogame curation website Warp Door, and act as associate editor of the games and architecture zine Heterotopias. I’ve previously held editor positions at Kill Screen, PCGamesN, Indie Statik, and Indie Game Mag.