Below are the videogames I’ve worked on either with other people or by myself.
Click on the title of the games to go to the relevant page to either play, buy, or find out more information.
I wanted to make something bleak and confusing. I also wanted to experiment with the first-person perspective. The result is a two-minute adventure across a glitchy black lake, touching screaming monoliths.
As part of Porpentine’s first Twine Jam entitled the “Big Trashy Twine Jam“, I made The Death of Analogue across a couple of hours late at night.
Writing the back story, in-game messages and signs, and any other English text such as credits for gorgeous shmup, Humans Must Answer.
Working with Mayto, the developer, I helped to localize Worlds for an English audience.