Below are the videogames I’ve worked on. I’m currently looking for any writing roles so contact me if you’d like to know more about what I can bring to your game!
Click on the title of the games to go to the relevant page to either play, buy, or find out more information about them.
I wanted to make something bleak and confusing. I also wanted to experiment with the first-person perspective and Unity. The result is a two-minute adventure across a glitchy black lake, touching screaming monoliths.
As part of Porpentine’s first Twine Jam entitled the “Big Trashy Twine Jam“, I made The Death of Analogue across a couple of hours late at night.
As the narrative designer, I wrote the back story, in-game messages and signs, and any other English text such as credits for Humans Must Answer – a gorgeous shmup about two chicken space pilots trying to investigate our solar system.
Working with Mayto, the French developer, I helped to localize Worlds for an English audience.