Below are the videogames I’ve worked on. Click on the titles of the games to go to the relevant page to either play, buy, or for more information about them.
Working for ZA/UM I contribute narrative design, quest writing, project management, marketing ideas and copy, and anything else that needs doing. A dream come true.
As the narrative designer, I wrote the back story, in-game messages and signs, and any other English text such as credits for Humans Must Answer – a gorgeous shmup about two chicken space pilots trying to investigate our solar system.
I wanted to make something bleak and confusing. I also wanted to experiment with the first-person perspective and Unity. The result is a two-minute adventure across a glitchy black lake, touching screaming monoliths.
As part of Porpentine’s first Twine Jam entitled the “Big Trashy Twine Jam“, I made The Death of Analogue across a couple of hours late at night.
Working with Mayto, the French developer, I helped to localize Worlds for an English audience.