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Chris Priestman

Author: Chris Priestman

R.I.P. FreeIndieGam.es, Long Live FreeIndieGam.es!

Posted on April 17, 2014April 18, 2014 by Chris Priestman

On April 10th, one of my favourite websites, FreeIndieGam.es, came to a halt. For the past couple of years, the… Read more R.I.P. FreeIndieGam.es, Long Live FreeIndieGam.es!

REALITY TV SHOW

Posted on March 31, 2014March 31, 2014 by Chris Priestman

I don’t watch TV. It’s full of trash shows aimed at DEMOGRAPHICS, and crap (but unbearably popular) attempts at BEING… Read more REALITY TV SHOW

Digital Bath

Posted on February 8, 2014February 8, 2014 by Chris Priestman

I have made a terrible thing. It’s a….a game, I suppose. I actually made it several months ago while messing… Read more Digital Bath

Announcing Warp Door

Posted on February 6, 2014 by Chris Priestman

I’m starting something new. Over the past couple of weeks, since leaving Indie Statik, I’ve been itching to get back… Read more Announcing Warp Door

Making Those Hard Decisions

Posted on February 1, 2014February 1, 2014 by Chris Priestman

Background reading: http://www.continue-play.com/editors-blog-an-open-letter-to-chris-newton-owner-of-the-indie-game-magazine/ Yesterday, I received an email from a concerned writer who is currently working for The Indie Game… Read more Making Those Hard Decisions

Healing

Posted on January 28, 2014January 28, 2014 by Chris Priestman

I’ve mentioned this before on occasion, but I want to talk about depression and healing, as this process changed my… Read more Healing

I’ve left Indie Statik

Posted on January 22, 2014 by Chris Priestman

Since November 2012, I’ve been running IndieStatik.com, which is a website I started with Josh Mattingly after leaving another site,… Read more I’ve left Indie Statik

I’m broke, ha!

Posted on September 12, 2013September 12, 2013 by Chris Priestman

I haven’t really got time to write about this. In fact, this is probably the least helpful thing I could… Read more I’m broke, ha!

ZOMBIE. BAIT.

Posted on January 16, 2013 by Chris Priestman

It’s almost too perfect that those words were used to name the now notorious Dead Island Riptide Special Edition (basically… Read more ZOMBIE. BAIT.

THE OFFICIALEST BLAGGERS GUIDE TO MAKING A SURVIVAL HORROR GAME

Posted on October 18, 2012October 22, 2012 by Chris Priestman

In which you’ll drag until you drop! [For Ashton] We’re using Unity 3D to create our first person survival horror… Read more THE OFFICIALEST BLAGGERS GUIDE TO MAKING A SURVIVAL HORROR GAME

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